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Somebody explains the method

Twenty pieces on how these puzzles actually come apart, written by the people who wrote the generators. Ten cover the method for a specific board; the other ten go further into technique, probability and the reasons some puzzles are harder than they look.

20 guides

Start here

One guide for each of the ten puzzles

Beginner Sudoku

Sudoku for absolute beginners

One rule, the scanning habit that applies it, and the two patterns that finish your first grid without a single guess.

8 min read
Patterns Minesweeper

Minesweeper opening patterns

How to read the edge of an open region, plus the 1-1 and 1-2-1 shapes drawn out cell by cell.

7 min read
Beginner Pixel Logic

Nonogram solving basics

What the clue numbers mean, how overlap hands you free squares, and why marking blanks matters as much as filling.

8 min read
Method Lights Out

Lights Out is parity, not luck

Why click order never matters, why pressing twice is the same as never pressing, and how to chase the lights downward.

7 min read
Method Crate Push

Sokoban: planning and deadlocks

The positions a crate can never come back from, and why solving backwards from the marks is faster than pushing.

9 min read
Method Sliding Puzzle

A method for the sliding puzzle

Solve it in layers, learn the three-tile rotation, and stop destroying the row you have just finished.

8 min read
Background Tower of Hanoi

Tower of Hanoi and recursion

Why the answer is exactly two to the n minus one, and the one-line rule that plays it perfectly.

7 min read
Method Word Search

Finding words faster

Scan by first letter, start with the long words and the rare ones, and stop re-reading the same corner.

6 min read
Strategy Connect Four

Connect Four and the centre column

Why the middle column is worth more than the rest of the board put together, and how a double threat ends a game early.

8 min read

Going deeper

Technique, proofs and the puzzles themselves

Advanced Minesweeper

When Minesweeper makes you guess

Working out which cell is safest, why the mine counter is a clue, and how to pick a guess that teaches you something.

8 min read
Advanced Pixel Logic

Nonograms: the harder line techniques

How a single blank cuts a line into shorter ones, pinning a run against an edge, and knowing when a line is finished.

9 min read
Background Crate Push

What makes a Sokoban level hard

Why crate count measures nothing, how forced ordering creates depth, and why machines find this puzzle difficult too.

8 min read
Background All puzzles

Where these ten puzzles came from

Short histories of all ten: who made them, when, and which of the widely repeated origin stories are simply not true.

9 min read
Reference All puzzles

Playing every puzzle from the keyboard

The complete key map for all ten boards, plus how the site handles screen readers, reduced motion, colour and zoom.

7 min read
Background All puzzles

What actually makes a puzzle hard

Branching, depth, reversibility and forced guessing — the four properties behind difficulty, and why labels are estimates.

8 min read
Background The site

Puzzles without the streak

What the usual retention machinery does, why none of it is here, and a practical way to handle being stuck.

6 min read